ABOUT ME
I’m a 3D Character Artist and Character Technical Artist. I specialize in modeling, texturing, grooming, rigging, and animation, with experience in Maya, Substance, Houdini, and Unreal Engine.
I’m a 3D Character Artist and Character Technical Artist. I specialize in modeling, texturing, grooming, rigging, and animation, with experience in Maya, Substance, Houdini, and Unreal Engine.